

I threw all the film stuff away. It had to be electronic. That was the future of art.

So I cold-called Alvy. He said, “Oh, you’re an artist? We’re building a paint system down here. How soon can you get down?” A week later I was there.

He would sit down and begin coding, and 20 or 40 minutes later this thing that had just been an idea would exist on the screen. That was eye-opening. It showed me that this was a malleable medium. It was not like buying a tube of paint. You could invent the tool itself.

Images were coming back from Jupiter, and later Saturn. These were images no human eye had ever seen before.

Digital art happened in tiny pockets around the world: a few places in the United States, some in Europe, some in Japan. SIGGRAPH became the place where everyone came together for one week a year.

DE: The art world was the last to get on board. To many people, the computer was associated with dehumanization and bureaucracy. The idea that you could be creative with it was not in their heads. The photography world was much more open.

In the past, the work was all about making the image. Now a huge part of it is self-curation.

There were no manuals. There were no standards. You had to talk to people, learn from them, persuade them, survive socially inside institutions, and somehow turn that into art.
David Em moved with his family from Los Angeles to South America in 1953, when he was one year old. He attended high school on the East Coast of the United States, where he started to draw seriously. In 1972, Em returned to California to set up his first art studio in San Francisco, where he started to work with analog video synthesizers. In 1974, he heard the word “digital” for the first time and, in the following year, created his first digital artworks at the Xerox Palo Alto Research Center (PARC). In 1976, by which time he was completely immersed in experimental digital art, Em built articulated 3D creatures with mainframe computers at Information International Incorporated (Triple-I). Between 1977 and 1988, he was the Artist in Residence at NASA’s Jet Propulsion Laboratory (JPL) and at the California Institute of Technology, where he produced generative artworks and virtual worlds. While at JPL, he co-produced the 1981 SIGGRAPH Frame Buffer Show show in Dallas, where 3D pixel images, including Escher (1979), were exhibited electronically for the first time.
In 1991, Em worked with personal computers at Apple’s Advanced Technology Group (ATG) — his first contact with commercial imaging software — creating images that were radically different from those at JPL. In 1995, he built a network of personal computers to push the frontiers of digital art independently in his own studio. Today, in images such as Kurie (2024), Em manifests the infinite potential of the digital medium with generative AI, an evolutionary development that he predicted in 1977 would fundamentally transform the future of art.
Georg Bak is a Swiss-based digital art advisor and curator who worked in senior positions at Hauser & Wirth and as an art advisor for LGT Bank in Switzerland before running his own digital art gallery Scheublein + Bak. He curated the landmark “Sealed Cryptopunks” sale at Sotheby’s and the exhibition “Ex Machina. A History of Generative Art” at Phillips in London having been the first to exhibit CryptoPunks in an art exhibition in 2018. Bak has served on advisory and curatorial boards for institutions including HeK Basel, MoCDA (Museum of Contemporary Digital Art), CADAF, Rare Art Festival New York, and Le Random. He co-founded NFT ART DAY Zurich and The Digital Art Mile, and is a partner at ArtMeta.