MagazineForumIndex
Right Click Save
SubscribeLog in
MagazineForumIndex
Right Click Save
SubscribeLog in
Right Click Save
Magazine
  • Interviews
  • Analysis
  • News
  • Histories
  • Comment
  • Quarterly
Forum
  • Commentary
  • Resources
  • Events
  • Opportunities
  • Promotion
  • Meta
Index
  • People
  • Works
  • Organizations
  • Events
  • Concepts
  • Places
Newsletter / SubscribeJoin the waitlist
Sign in
NewsletterJoin the waitlistAboutContactWrite for usLegalPrivacy

Subscribe to our newsletter

The online magazine for critical conversation about the expanding art world.

PeopleWorksEventsOrganizationsConceptsPlaces
people

Gabriele Aroni

Gabriele Aroni is Senior Lecturer in Game Arts at the School of Digital Arts of Manchester Metropolitan University in the UK. Trained as an architect (University of Florence), he pursued his studies in digital media (MSc Oxford Brookes University) and communication (PhD Toronto Metropolitan and York Universities). His research is situated at the intersection of architecture, game studies, cultural heritage, and semiotics. His publications range from architectural history and semiotics, to the aesthetics of digital games and copyright law. His latest book, The Semiotics of Architecture in Video Games (2022) is available from Bloomsbury Academic.

From How Can Universities Adapt to Web3?, April 2023

Connections

Affiliations
School of Digital Arts
Teaching
School of Digital Arts

Some roles and affiliations may be former.

About this page

This page reflects how this person appears across Right Click Save's coverage. The details shown here come from our writing, not a complete profile. About the Index →

Suggest a correction →

Coverage · 1 article

Discussed

  • 2023How Can Universities Adapt to Web3?

Log in to comment

No comments yet. Be the first to share your thoughts.

Read Next

In the Forum

YN
Yulianna Nunno@yuliannanunno·3

Thoughts on Dumb Art

Thoughts on Dumb Art. Read Parker Ito and Alex Estorick’s conversation with great interest today. “Dumb Art” is a fun place to begin theorizing what happens to visual knowledge after machine-generated content. It’s a very ...

CP
Chiara Passa@chiarapassa

The Quiet Migration: Digital Art After the Showcase

The Quiet Migration: Digital Art After the Showcase. It's been a while since I've been sensing a shift in how social networks intersect with digital and contemporary art. Factors like digital-showcase fatigue, fake accounts, bots, and a growing nostalgi...

A
Arthemort·5

STEMMING A FUTURE ROOTED IN NOSTALGIA | POLYGON1993

STEMMING A FUTURE ROOTED IN NOSTALGIA | POLYGON1993. (first draft posted here for feedback, kinda of a mess right now, my brain is weird) Deck: With "Koi No Yokan," POLYGON1993 brings the aesthetics of digital glitch and analog circuit bending into dial...

JK
Joana Kawahara Lino@joanakawaharalino·1

Why does “handmade” feel like a moral position right now?

Why does “handmade” feel like a moral position right now? I’ve been thinking about the Dior story all week. A luxury house releases a holiday film, says it was all drawn by hand, and within days people are freeze-framing it to count the fingers on a cartoon ...

From the Magazine

How Can Universities Adapt to Web3?

RCS · News · Apr '23

On the Index

Holly Herndon— Artist

Facetune Portraits— Work

Coded: Art Enters the Computer Age, 1952-1982— Event