
“On Creativity in Digital Art” is part of a special series of three essays commissioned by Right Click Save from the distinguished computer scientist and son of Harold Cohen, Paul Cohen, dedicated to the language of digital art. Read his other essays on “The Trouble with Terminology” and “Harold Cohen’s Freehand Line Algorithm”.
Harold exhibited AARON widely in the 1970s and he was probably the first artist to be peppered with questions such as: who is driving the plotter? Who told AARON what to draw? How did it decide to put that big thing over there? Is it art?

Fifty years on, these arguments might sound familiar. A digital art-making system produces an endless stream of original works, each of which has a strong family resemblance to other works in the stream. The system cannot do otherwise. To see a new kind of image or “family,” the system must change.

Engagement itself is a problem. Machine-learning problems usually have objective measures of success, but art does not. For Harold, the principal problem was that “AARON’s work is intended for human use and its criteria must consequently reflect what the human viewer responds to in an image.”²

If Harold couldn’t see how to alter AARON’s emergent properties, it’s not surprising that he gave slim odds to AARON changing itself.

It would be an impressive technical feat for art-making programs to modify themselves, but if the programs don’t have their own criteria or if they cannot change their criteria, then they are not creative.

“The central question for me, then, is not whether a program can self-modify in order to satisfy internal criteria; it is whether enough of that chain of criteria can ever be internal to a program for it to manifest the self-directed development we expect of human artists.”⁵

Was Harold satisfied with this arrangement? He wasn’t shy about what he wanted, yet I can find no explicit statement in his writing that he wanted AARON to be creative.

With thanks to Alex Estorick, who conceived, commissioned, and edited this series.
Paul Cohen is a professor of Computer Science at the University of Pittsburgh and the CEO of Causerie.AI, which extracts knowledge from text at scale. Prior to becoming the Founding Dean of the School of Computing and Information at Pitt in 2017, he was a program manager in DARPA’s Information Innovation Office, where he designed and managed the Big Mechanism, Communicating with Computers, and World Modelers programs. He worked at DARPA under an IPA agreement with the University of Arizona, where he founded the School of Information: Sciences, Technology and Arts, now the School of Information. His research is in aspects of artificial intelligence and cognitive science, with interest in how language, communication, and AI methods can foster understanding of highly complicated systems such as cell signaling pathways, biophysical, and socio-economic systems. He is the son of the artist Harold Cohen.
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¹ H Cohen, “AARON, Colorist: from Expert System to Expert”, Paper presented at University of California, San Diego, October, 2006, para. 47.
² H Cohen, “Decoupling Art and Affluence”, Paper presented at Lisp Users Annual Conference, Seattle, 2001.
³ H Cohen, “What is an Image?” Paper presented at University of California, San Diego, 1979, 20.
⁴ H Cohen, “A Self-defining Game for One Player” Paper presented at Loughborough Conference on Cognition and Creativity, October 1999.
⁵ H Cohen, “Decoupling Art and Affluence”.
⁶ H Cohen, “Driving the Creative Machine”, Paper presented at Orcas Center, Crossroads Lecture Series, September, 2010, 16.
⁷ Ibid., 12.