

Gentry’s deliberate rebuttal of Futurism, with its focus on generations to come, specifically zooms in on the needs of disabled people and other marginalised and minoritised people who all “deserve solutions right now”.

“Alistair was a generous collaborator; always funny and properly subversive. He took the system seriously enough to understand it but never so seriously that he would let it win.” (Annette Mees)

“Nowism” (the exhibition) blends humour, playfulness, activism and worldbuilding ideas. It points to futures where technologies are shaped by and for communities.

He loathed the art world, particularly the art market side of it, as viciously expanded upon in his 2010 publication Career Suicide: Ten Years as a Free Range Artist.

“Alistair projected a radical, scathing wit that took no prisoners (even when he himself was the butt of the joke) and had an infallible moral compass. He not only felt injustice deeply but used his artistic practice to draw attention to invisibilized and normalized hypocrisies, even if that impacted how he was perceived by the art world at large. Those who knew him well would have been aware of his deeply human, heartfelt core.” (Alan Warburton)

Hannah Redler-Hawes is a curator known for her pioneering work in arts-led interdisciplinary and digital projects for world-class arts, science and cultural organisations. She has been commissioning, curating and producing digital and media art since the early 1990s, including the first interactive software and neural net-based installation art to be acquired by the national collections. Her work convenes outstanding artists, scientists, technologists and experts by experience to create award-winning new artworks, exhibitions, research and events. She particularly specialises in participation, interaction and the emerging fields of data and AI. Hannah trained as a painter at Camberwell and Norwich Schools of Art and in curating contemporary art at the Royal College of Art. She moved into working with digital art after co-founding one of London’s first interactive multimedia software companies with other artists, designers and friends in the early 1990s.